![]() Postal 2 is a breath of fresh air, just make sure to get Share The Pain it has half the load times and online play. ![]() Does this difficulty just require a bunch of attempts and hoping for one lucky string of misses and crits? I'm confident with more levels we could get this, but this first hurdle. Postal 2 is so creative, you can use a shovel (first weapon in the game) and knock someone head off and the physics let you kick the head around and the body too. It's not like our builds are wrong or gear is too low. Not sure how we could have breezed through Classic TPKing once or twice but reached such a brick wall this early on. There aren't many other quests to get us close to lvl 4, and those there are involve similar fights. And we use the dialogue loop-hole to position and buff prior to combat, and backstab when it pops off. This is with food buffs, potions, scrolls, every piece of armor we could buy from collecting every bucket and shell in the opening area. While the difficulty settings modify the challenge in. These can be changed when creating a world, in the settings, as well as with the /difficulty command. There are four difficulty levels in the game: Peaceful, Easy, Normal and Hard. It’s this game’s equivalent of easy mode. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay, allowing the game's challenges to be tailored to the player's skill level. Human is one of the 2 default modes that you can choose as soon as you first start playing the game. It's TPK in three turns with one bad guy burned down 2/3rds and the rest untouched. Even though you can only choose between 2 difficulties at the start, if you get hooked on the game, you’ll want to try your hand at the other, harder ones. They do 30-50% of our health/armor per turn. Now we're stuck on the first big fight, the hound master group (also lvl 3) under FJ square. We're doing coop second playthrough together (Classic diff was a joke, so we thought let's up it). Holy heck, I am stuck on Tactician mode at lvl 3. Or maybe I am just spoiled from 5e and need to git gud. I guess, running away and chaining ccs is tactical, but is it fun? I wish there was a 5th difficulty between Classic and Tactical for Veterans, with Smart AI and more health but the same damage, so careful party planning, positioning and cooldown management could prevail, without the need to apply a Swiss vaults level of cheese. I assume with better gear the game becomes a lot less ridiculous, but in Tactical I found my melees regularly dieing in a single turn, to a single enemies basic attacks, forcing me to resort to really degenerate tactics. ![]() The difficulty gap is absolutely astonishing, it doesn't even feel like the same game. until you get to 'they hate me', difficulty doesn't really change the gameplay in a substantial way. only to find out Classic mode is a complete joke. anything under average is comically easy. Long story short, I got penetrated butt to skull so violently, by the end of level 3 I rerolled a new save on Classic mode. I am a very experienced DnD player, having beating Solasta Cataclysm blind and other unbalanced stuff like that, so I went in straight for Tactical mode. The difficulty settings in this game are, to put it mildly, strange.
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